Six days of peace. One night of war.
Everything your crew places is protected: blocks, chests, doors, redstone. Other crews can't break it, open it, blow it up, push it or burn it. Then, once a week, the protection drops.
Times are US Eastern.
From the dock to your own island
Form a crew
Type /crew create and invite up to three mates. Or join someone else's.
Claim an island
Grab a free boat from the Harbormaster, sail out, and place your Crew Core. Outsiders can't build within 24 blocks of it.
Survive Saturday
Raid other crews, sink their core, and defend your own. Can't make it? Your captain can buy a raid shield.
You spawn in a safe harbor with a boat, some bread and The Pirate's Code, a three-page guide. No manuals.
One ship per crew. Make it a big one.
Buy a ship from the Harbormaster and upgrade it as your crew gets richer. Everyone aboard gets a seat on deck. On Plunder Night, press F to fire the cannons. Sink an enemy ship and its cargo spills into the sea for anyone to grab.
| Ship | Hull | Cargo | Cannons | Crew | Price |
|---|---|---|---|---|---|
| Sloop | 30 | 9 slots | 1 per shot | 2 | 32 planks, 8 iron |
| Brigantine | 60 | 27 slots | 2 per shot | 3 | 64 planks, 16 iron, 8 gold |
| Galleon | 100 | 54 slots | 3 per shot | 4 | 32 iron, 24 gold, 4 diamonds |
⛵ Galleon | Hull 100/100 | [F] fire 3 cannons
The rules of the sea
The Crew Core
A conduit that anchors your base. On Plunder Night, raiders have to land enough hits, or TNT, to sink it. Your crew gets an alert the moment it's under attack.
Raid shields
Busy on Saturday? Your captain buys a shield during the week and your base sits the night out. The catch: shielded crews can't raid either, and nobody gets two nights in a row.
The harbor
Spawn is a harbor with docks and a lighthouse. Nobody can build, fight or blow things up there, even on Plunder Night.
Notoriety
Every raid adds to your crew's score. After each Plunder Night the whole server hears who the most feared crews were.
1,542 islands. No mainland.
- Deep water
- Shallows
- Islands and forest
- Beaches and desert isles
- Mangrove swamps
- Frozen sea
Desert isles in the west, forested islands in the east, mangroves in the south and an icy south-east. Extra shipwrecks, ocean ruins and buried treasure everywhere.
All you need to know
- What your crew builds is yours.
- Natural land and sea belong to everyone.
- On Saturday night, everything is fair game.
- The harbor is always safe.
The next Plunder Night is coming.
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